Underworld
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UNDERWORLD

Co-op roguelike FPS with waves of monsters, boss fights, and procedurally generated levels.

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Our Products

From co-op shooters to in-car passenger experiences - every product here is ours, end to end.

Forging Worlds

Whether it's a co-op shooter, an in-car passenger tablet, or a web platform - our process is driven by continuous testing, community feedback, and an obsession with how things feel. We prioritize performance, cross-platform compatibility, and scalable systems, so everything we ship stays enjoyable, accessible, and technically solid over time.

Community-Driven Development

Built with our players and partners, shaped by their feedback.

Experience First

A strong focus on feel - gunplay, interfaces, and interactions that feel just right.

Next-Gen Tech & Optimization

Unreal Engine 5, modern web, and native apps - optimized from day one.

PaintCircle.ts

class PaintCircle extends MiniGame {

// Physics-based arcade game

private enemies: Enemy[] = [];

private coverage = 0;

update(dt: number) {

this.world.rotate(dt);

this.enemies.forEach(e => {

e.applyGravity();

e.bounce();

});

}

}

Join the Ecosystem

We are looking for passionate developers, artists, and storytellers to help us build the next generation of games, products, and experiences.

Community Hub

Join our growing community across all platforms. Stay updated, share feedback, and connect with fellow players.

Contact Us

Let's Build Together

Have a question about our games or Dendro Guest? Want to hire us for your next project? Or just want to say hello? We'd love to hear from you.